Talk
to the gear (Johnny). Buy some weapons like Sonic
GWhip for Bart, Yamane Sword for Citan... He sells an
A Charger which restores 50 fuel... Extra Ar+7...
Sell your gold buillion, eyeball, fang, etc. Crescens
(Emeralda's Gear) doesn't have a Fix Frame yet so buy
her one.
You're in some cave
again. There will be some enemies here along the way.
TIPS ON ENEMIES
Croaker
Tribe -- easy to kill
when you're in a gear.
Griffon
-- this thing keeps on missing but so will your
regular attacks. Use level 1 deathblows.
Tusk-tusk
-- these green things have
lots of HPs! Focus your attacks on one tusk-tusk
at a time. After five <X> attacks, it will
die.
There is a boulder
by the blue memory cube. Push it aside. It's not easy
to move the boulder in your first try. Some groups of
Croaker Tribes will try to attack you. If you're not
in your gear, use CALL GEAR to get on your gear
during battle. I suggest that you use Vierge's Aerods
to get rid of them in a single turn.
After moving the
boulder aside, replenish your fuel and hp by going to
Shopkeeper Johnny. The boulder seems to be moved
around in a counter clockwise direction if I'm not
mistaken. What I did was to move it to the left first
then I found myself at the back of the boulder. I
examined the boulder and Fei said something about
pushing it and so I did and it moved to the left and
a lound sound was made by the boulder. Get out of
your gear and examine the door to get in.
On the next room is
a puzzle. Look around. The front part of the room has
three holes in it. What you need to do is to put
three large stones in each hole. Now, first things
first. Examine the back of the stones. When I say
BACK, I mean the side AWAY from the holes. After
reading the last stone (the one saying something
about the "unseen"), go to wall on the
[right] near the corner and examine the wall. It
should say something about "4 steps south, 10
steps west." DO THAT FIRST. When doing the 4
steps, walk continuously, meaning, BIG STEPS, not the
small ones. You can do big steps by not letting go of
the directional buttons. After doing 4 steps, turn
/SOUTH\ and do 10 BIG steps. Yes, you will hit the
wall on probably your 7th or 8th step but keep on
walking until you reach 10 steps. Precisely 4 and 10
steps are needed. Nothing more, nothing less. You
will know that what you did was right when a stone
fall from the ceiling. DO NOT MOVE that stone yet.
Go to the standing
stones (the three pillars) and go to the [left] one,
the stone that says something about looking at the
back of the stone. Do that the AFTER the the 4 steps,
10 steps. After examining the back of the stone, a
second stone will fall down. DO NOT MOVE that stone.
The stone that fell is at the back of the second
stone. If you notice, that stone is a stepping stone
so that you can go up the second stone pillar. Go up,
be careful not to push the stone. When you're at the
top of the stone pillar, jump up and a third stone
will fall down. Now, look at the fallen stones. They
are aligned with the holes.
Push the stones to
their CORRESPONDING holes. If you did it right, the
ground will shake and a very short sequence follows.
If you did wrong, nothing will happen. You don't have
to reset the game, just step out of the room and go
back in again. The stone will be gone. And you can
start solving the puzzle again.
When you get out,
the yellow memory cube is still there. Save your game
if you want to.
If
you did right, step out of the room. You'll see that
there is a part of the place which collapsed
therefore making it possible for you to jump on the
other side. Make a running jump and jump to the
middle and do another running jump to reach the other
end. Open the door.
Walk to the [right]
side then get out of your gears. Run and go to the
other end. Open the next door. Go inside, open the
chest and go to the next room. Go to the end of the
room. Walk at the sides because there are trapdoors
in the middle. Examine the thing on the end. Walk
backwards a little and you'll fall down a trapdoor.
As you fall down, push the directional button towards
the /EAST\ to prevent you from falling all the way.
You'll find yourself going in a room instead. Open
the door in the end.
When you reach the
middle of the room, a group of stalactites will go
down (or stalagmites, whatever). When go down, jump
on them and let them carry you to the top. Go through
the door and enter the room.
In the next room,
examine the place. There is a pool and infront of are
two white tiles. On the left side of the left tile is
a white diamond-shaped thing. Another diamond-shaped
thing is found on the other right side of the right
tile. These 4 things (2 diamond-shaped things and 2
tiles) are switches.
Let
left
diamond, A;
left tile, B;
right tile, C;
right diamond, D.
Press/step on them
in this order: D, C, A, B, A, B, D, C, A, B.
Jump down and open
the door. Head /SOUTH\ and turn [right]. Push the
round rock down. Keep on walking until you reach the
end. Go [left] and open the door. Run back to your
gears then jump down. Open the door on the end.
There is a memory
cube... Save your game!
Go
/NORTH\. Get out of your gears and cross the narrow
bridge. When you get to the other end, press L2+R2
and you'll be in your gears again. Jump and when you
reach the higher part, get out of your gears and
enter the door.
Walk to the end then
open the door. Walk again then open the next door.
Walk then open the other end. Looks familiar? You're
in the Anima Dungeon 2 now. There's a computer on the
[right] side. Examine it.
BOSS
FIGHT |
HAMMER |
25,000 HP |
Do a System
Id on Fei to inflict >4500 HP damage on
Hammer. He'll lower the defense of your
gears. Once he gets RED, ESCAPE the battle
otherwise he'll blow up and all of your
members will die with him. If
you beat him before he turns explodes, you'll
get a trader's card from
him. With it, you will be able to get rare
items when you beat enemies. (Thanks to [email protected] for
the tip)
|